Monday, December 5, 2011

Mickey Mouse Undertakes a Magical Quest to Save Pluto

When my cousin Kristen and I were growing up, everyone associated me with Winnie the Pooh and her with Mickey Mouse. In fact, they still do. While I never got my hands on a Winnie the Pooh video game, one of the first games I bought when my brother and I finally purchased a console in the early 1990s – skipping right over the Ataris and Nintendos we’d played at our friends’ houses to the Super Nintendo – was The Magical Quest starring Mickey Mouse. Kristen had moved out of state before that point, but we still got together when we could, and this game was a staple of our sleepovers.

This is a two-player game, but unlike some Disney SNES games, such as Goof Troop, only one can play at a time. Hence, you’re basically racing each other to see who can beat the game first, or at least who can get the furthest before you decide to give it up for the day. Each player is Mickey Mouse, and when that player loses a life, it’s time for the next player to give it a whirl. When the players are greatly mismatched in terms of game-playing skills, this can lead to some frustration. Annoyingly, there’s no way to save game progress either, so it took us a fair number of get-togethers before we were able to get through the earlier levels quickly enough to finish the game in one sitting.

Mickey’s basic form is his typical black, red and gold outfit, and plain old unencumbered Mickey has some advantages in game play but lacks any special powers. However, he has three different costumes that he can change into. Sorcerer Mickey shoots magic, fireman Mickey sprays water and mountain climber Mickey shoots out a grappling hook that allows him to scale cliffs. Each has its charms, but my favorite is probably the fireman, since it’s such fun to see the water extinguish those fires and, in certain situations, create icy outcroppings. The grappling hook is great, too, but I often had trouble making it work properly.

The Magical Quest has six levels, each of which gets progressively more difficult, though after a few times through, the first three are fairly simple to beat. In Treetops, Mickey must ascend a series of twisty vines in a landscape that seems partly inspired by Mickey and the Beanstalk. This level is fun and not super-tricky, with Mickey hitching rides on flying tomatoes (not of the Olympic snowboarding variety) and disturbing snoozing birds to get to where he needs to go. The boss, a giant snake-like dragon with Pete’s head, is easy to beat by throwing projectiles at him, and the Pete-headed spider at the end of Dark Forest is similarly simple to vanquish if you can get the right angle for stomping on his head.

Fire Grotto is more challenging, since fires keep popping up randomly as they do in the Princess Bride’s Fire Swamp. Still, there’s usually enough forewarning that you can get through the level without being burnt to a crisp. The hardest part is keeping up enough fire energy, which can be boosted by finding hidden fire hydrants, much as magic can be boosted by collecting magic lamps.

The hardest levels by far, though, are the last three. Pete’s Peak is incredibly windy, so there’s always danger of simply blowing off a cliff, and the boss, a mother eagle, is incredibly difficult to defeat. Snowy Valley, meanwhile, is slippery, and it’s very hard to keep your footing. The game culminates in Pete’s Castle, where Mickey finally hopes to rescue the missing Pluto. After those last two levels, this one seems almost easy by comparison until you get to Pete; actually beating him is another matter.

The graphics are pretty decent for two decades ago, and the music has a fun adventurous ring to it. Once you’re proficient, beating the game in an afternoon is not too difficult, and my cousin and I managed it several times, though we probably had the most fun while we were still getting the hang of it. While elements of it can be aggravating, this is a classic game holding many happy memories for me.

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