Tuesday, October 2, 2001

Ohhhh Noooo!!! The Next Generation of Tetris Lures in Unsuspecting College Student...

I first became acquainted with Snood last year, when I discovered that most of the members of the school's newspaper staff were addicted to this odd-looking game. Whenever an editor was late to a meeting, a fellow editor would announce, "Oh, they're probably playing Snood." Sometimes the game would even find its way into the meeting via someone's laptop.

I viewed this phenomenon with some bemusement, not entirely understanding the obsession but still itching ever so slightly to try it myself. Imagine my surprise when I returned home from my overseas travels to find that my brother had installed it on my computer in my absence.

"Wow," I thought. "This is that game that everyone at school is so obsessed with. I ought to give it a shot."

And so I did. I just started playing and figured it out as I went along. When I was younger, I used to spend hours playing Tetris. Now I found myself doing the same thing. Snood is quite a bit different from Tetris, but it still operates under the basic premise that keeping the board as clear as you can is a good thing.

In Tetris, you must navigate oddly shaped blocks into recesses of the same shape. When you complete a solid line, that line disappears. The goal is not to let the blocks touch the top. As an added frustration, you have a limited amount of time in which to rotate and maneuver each block.

In Snood, each object you are working with is a single unit whose shape and face depends upon its color. The blue Snood is a small circle that looks like Mr. Bill. The red one is roughly the same size and has a less definite shape. It resembles some sort of demon. The orange Snood is a large sun-like circle, green is a large square, purple is a triangle, and light blue is a square-like shape surrounded with fringes. Time is not an issue. You can take as long as you want to launch that Snood. Try to line it up with another of the same color, or start a new color group. In order to latch on to harder-to-reach Snoods, try ricocheting off of the side. You'll have less control over where it goes, but it might just lead you to eliminate a whole string of Snoods.

This is a game of strategy. You have to line Snoods up in groups of three. Sometimes a group much larger than that will be there when the level begins, and all you need to do in order to disperse it is attach a Snood to the whole lot. The bigger the group the better, and the more Snoods are supported by it the better. You get the highest points by dispersing large clusters of Snoods with several random Snoods attached to them with nothing left to cling to.

Snood comes in five basic levels: Child, Easy, Medium, Hard, and Evil. I started out always playing Journey, which takes you through the levels until you are unable to clear one, but now I stick to Evil, which is very populous, moves down towards the bottom of the screen very quickly, and includes many skulls, which are dead Snoods that can only be removed by shooting down the Snood clusters that support them. An additional option is Puzzle, in which Snoods are not laid out in rows but are arranged in a strange pattern. I've only played this a couple times. It's pretty tough.

Snood involves only the motion of waving around a mouse and clicking it. It can become monotonous, and if you've been staring at the screen for a couple hours playing it your arm will probably start to hurt and your eyes will start to water. The problem is that this game is so darn addictive! You get on your computer to do your homework and say "Oh, I'll just play a quick game of Snood before I write my paper." There is no such thing as a quick game of Snood. One leads to another, which leads to another, which leads to another... Don't let it happen. Be warned, Snood will grab hold of you and will not let you go willingly. Be prepared to fight back. If you try Snood, just know what you're getting yourself into...

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